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Adventures
in Psychology
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Page 2 -
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Barbarella likes her
bed to be made. She really likes it to be made. In fact, she's
emphatic about it. Of course there's nothing wrong with a little
bit of tidiness - it's a good thing. There's nothing wrong with
making your bed when you get up in the morning. Flip however,
started to notice something a little different about Barb. She
made the bed at odd times. Like when they were in it. Of course,
being in it with her was distracting so he didn't think much about
it. Then he discovered that sometimes, occasionally, when circumstances
absolutely called for it, Barb would sleep on the couch so that
her bed would already be made when she got up in the morning.
That's when Flip realised that Barb had a thing. A scary thing.
Ok, do you remember
last month's column? Remember how once upon a time I was broke,
living in a storage closet and working a crappy retail job? Remember?
Good. Well now picture me at that time having just pulled together
every last penny of loose change that I have, which is real money
for me because I'm broke, to buy a Super Big Gulp down at the
7-11. A Super Big Gulp that I have to walk ten blocks to get because
my car is broken down and I can't afford to fix it. Now pair me
up with a guy, let's call him Lurk, who has a thing about food.
Other people's food.
"Hey Shaggy, can I
have some of your Big Gulp?" My heart sinks at the question, but
how much harm can a swallow or two do. It is, after all, a large
beverage, and Lurk has an established track record of being deeply
disturbed if people don't share their food with him. He has a
thing about it.
"Uh sure, go ahead.
Don't use my straw though, ok?" I reluctantly but good-naturedly
hand the mighty carafe of carbonated joy over.
Lurk looks at me, a
little confused. "I don't need your straw."Now I'm a little confused,
so I stop and watch Lurk cart my precious treasure out into the
kitchen. I start to grow alarmed when he pulls a large mug down
off the shelf, then watch with horrified fascination as he begins
to pour my Big Gulp into it. Slowly, painfully, the level rises
in Lurk's mug. I stare in disbelief as the level rises and rises
and Lurk keeps pouring. Roughly half an eternity later Lurk hands
me back my now half-empty drink. Keep in mind that Lurk has a
job and a car at this point.
Now picture me calmly
placing my wounded drink down. Imagine me pushing it clear of
the table's edge and the dangers that reside there. Now envisage
me flying across the room onto Lurk's person. Picture me trying
to strangle the life out of him. Also, picture a quixotically
cheerful, strangely dopey Flipperson attempting to intervene while
laughing insanely. Lurk has a thing. A thing that almost got him
killed. Bastard.
So. What exactly is
a thing? Well, I'm no psychologist, although I sometimes pretend
that I am, but here's my theory. A thing is a sort of scar, a
leftover side effect of something that went wrong with you. It's
like a little short circuit from when you got walloped with something
unexpected and, rather than making a healthy and sane assessment
of it, you panicked and built a little defence against it instead.
A defence that you now cart around with you, occasionally flailing
it about in a mouth foaming fury, and which makes you look like
a lunatic unless you keep it hidden away.
So. Got a thing? Of
course you do. What's your
thing?
Three Things: